The Wall of Memory
Sometime in the last few years it became officially Not Cool to talk about nostalgia anymore, or to admit a sincere emotional connection to products of capitalism and consumer brands. […]
Sometime in the last few years it became officially Not Cool to talk about nostalgia anymore, or to admit a sincere emotional connection to products of capitalism and consumer brands. […]
Hiya! Here’s a talk I gave at Visual;Conference 2018. Check it out!
One of the reactions I often get when I write about games is that I need to chill the fuck out. It’s a fair criticism, as I tend to run […]
The Light (AKA “Noah & The Quest to Turn the Light On”) is one of those games that’s so perfectly concise and thematically spot-on that it feels almost effortless. And yet…that’s […]
For the past several months, I and the rest of an amazing team at Pixelberry have been slaving away on our beautiful Frankenstein hell-child: a nasty little series called It […]
In games, when we discuss a novel new gimmick that seems almost impossible at a technical level, the answer to the eternal question, “How’d they do that?”, is often simply, […]
It’s 2 AM on a Friday and I’m sitting in the dark writing a stylesheet for Twine. Why? Who knows! The long answer is, a personal project that will probably […]
After years of writing, gaming, and writing about games, I recently received my letter to Hogwarts: a job writing for games (like, at a real company! With coworkers! And a […]
Read this post on Hardcore Droid.
Prototyping a card game is tedious, fiddly work. But it doesn’t have to be.